![]() ![]() ![]() With the ability to measure in-game distance and a map that’s divided into rectangles, working out the total area of Breakpoint’s entire map is relatively simple. ![]() So how do we achieve this? Well, map measurement in video games is a bit of a tricky business, but thankfully it’s made a little easier in Breakpoint by a gridded map and Ubisoft’s signature waypoint systemīy gridded map I mean the gridlines that appear across the map and section off areas into rectangles and by waypoint system, I’m referring to the ability to drop a waypoint on the map and then check its distance from the player. So now that its sequel, Breakpoint, is out we couldn’t wait to jump in and do some rough calculations to see how it compares. In fact, at 170.2 mi², Wildlands is beaten only by Just Cause 3 on Twinfinite’s list of biggest open-world maps this console generation. The Ghost Recon series’ transition from a linear tactical third-person shooter to a sandbox stealth game has seen it feature some of the largest open-world maps ever in video games. ![]()
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